Character Creation

Making a character for Velcraft is relatively simple. The class sheets have most of the features based on the class chosen, which mechanically leaves race and character themselves as the objects to focus on.

To get started, first choose a race out of: Humans, Orcs, Trolls, Night Elves, Dwarves, Blood Elves, Gnomes, Goblins, or Tauren.

After Choosing a Race...
...You apply their racial aspect to your character. This racial aspect is a distinction that their race as a whole has eked out compared to the other races of Azeroth, and will both benefit and compel your character through their adventures.

Once done, you can then create 2 Personality Aspects and 2 Trait Aspects of your own design to further develop and solidify your character's identity, strengths and weaknesses. These aspects come into play when going up against Event Challenges, in which you roll a dice and your result determines the degree of success for some action or feat your character attempts to perform. Personality Aspects detail how and why your character would think and react how they do to certain things, while Trait Aspects serve as more physical advantages that your character would have over others.

Personality Aspect Example: Christof the Human Priest has the aspect, [Fool You Once...] as a personality aspect, which marks part of his character as being a trickster and misleading others. Because this facet of Christof's personality is strong enough to warrant an aspect, [Fool You Once...] helps define how Christof deals with others in any given moment. Whereas other characters might take on a quest with minimal questioning, Christof could be compelled to attempt to trick the quest giver into giving them a better reward or more information. [Fool You Once...] would also give a bonus to recognizing other tricks and countering them in true trickster fashion.

Trait Aspect Example: Chyst the Night Elf Rogue has the aspect, [Ears like a Night Owl] due to the fact that her ability to pick out and identify sounds is top-notch, even amidst her fellow rogues. Normally, Chyst would roll a d20 and a low roll would result in barely hearing something, and a high roll in hearing it almost perfectly, but with [Ears like a Night Owl], Chyst would not be required to roll. The aspect automatically grants an average roll rating to the check, guaranteeing a level of success. Chyst could roll anyway, however, and benefit from a higher-than-average roll, though no low rolls would ever reduce her result below what [Ears like a Night Owl] would grant.

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